Fingers to Keyboard

Last night, for the first time in a very long time (six months? A year?) I actually made time to write again. I decided at 10pm that I would spend an hour writing. I haven’t been doing things to fill my bucket lately (baby, business, etc), and especially 2022 was so stressful, so my goal for October is to try to do more things that fulfill me in other ways.

Boy, was it intimidating sitting down at the keyboard again. I could feel my panic rising as I tried to figure out what to write, could feel that wall rise up that always comes up when my writing gets hard. 

I tried to work a little on my Wren book, but after a few minutes of scrolling through my outline and my work-in-progress I was floundering. It had been so long since I had touched it, I didn’t even know where to start. Do I jump in with just a random scene and go? Do I go to the beginning and read it again to reminder myself? Those are both good strategies I think, but it just seemed like a lot. 

So a stopped, and thought about it. Part of getting back into writing is also getting back into the practice of writing. I told myself that I didn’t have to tackle one of my works in progress. Just writing anything to get my brain back into the routine and the rhythm of the practice would be a big step. 

So I found myself some writing prompts, picked one that tickled my brain and went for it. 

It was a slog. My anxiety kept wanting me to bail. I fidgeted a lot, and pondered a lot. And made myself stay in my chair until 11 at least trying. One more word, one more sentence at a time. 

Forty five minutes later I’d written just over a page. Was it perfect? No. But I felt so good having persevered through it. I showed myself that I can still do it. I just need to make time and go and push through the anxiety. 

I’m proud of myself for trying. I’m hoping to set aside a “creative” time for myself. After the baby’s bedtime routine but before my own, reserve that little space of time for filling my creative bucket. 


cw: body image, cancer, infertility

“I didn’t know you were expecting!”

Well-meaning words, the speaker wanting to share in your happiness. They come from a place of joy, not malicious intent.

And yet, they cut deep.

Five years ago, I was diagnosed with stage 3 breast cancer. I had a single mastectomy then to remove the cancer from my body. I made the decision then to not get reconstructive surgery. It would have meant two to three more surgeries, plus no guarantee of a successful reconstruction.

Last year, I had a prophylactic (preventative) mastectomy to reduce the risk of cancer returning. I still decided to forgo plastic surgery. I’d always felt a little uncomfortable with my breasts. They drew attention I didn’t always want. Men would talk only to my chest and not to me. Bras were annoying and never fit quite right, sometimes they chafed. They got in the way a lot. Not having breasts felt freeing.

I have prosthetics that I can wear, but most of the time I don’t bother. I was mostly content in my new flatness. This is my body now, literal scars and all.

Then the pandemic restrictions started to lift. I had to go back to the office. I had to go out more and more. I saw more people. The well-meaning comments about my possible pregnancy began.

My weight tends to go to my belly. Not having breasts makes my belly really obvious.

The last five year have been exceptionally difficult for me and my husband. One difficult circumstance after another has landed in our laps, in addition to a global pandemic. Trauma does things to bodies, and I’ve put on more weight.

I’ve always been self-conscious about my belly. I look at photos of myself from ten and twenty years ago and feel sad for the person I was who thought she was fat. I hate that feeling fat made me feel bad about myself then, that I felt ugly and unworthy. I hate that it still makes me feel bad about myself. I’ve been working hard to untangle these feelings about my weight and my looks, to repair some of my learned beliefs. To feel like my body is worthy.

And while the pregnancy comments do trigger my self-esteem regarding my weight, they cut even deeper than that. They’re a reminder of a dream that is just out of my grasp right now.

Blair and I have been trying to expand our family with a kiddo for six years. A year of trying ourselves before the cancer bomb went off. Then having my eggs harvested in between having a traumatic surgery and starting chemotherapy. Then learning that the hormones a body needs to make a baby are exactly what my cancer likes to eat. Years of processing this grief that my body won’t do what it should do, working through the guilt and the loss. Making the big (and expensive) decision to pursue surrogacy. Putting our hearts on our sleeves to find a surrogate. Trying once, twice, three times with no success. Still putting our hopes out into the universe and putting our hearts into someone else’s hands.

My belly is a reminder of grief and loss, of pain and struggle and sacrifice. It’s a reminder of a story not yet finished; a reminder of dreams not yet reached.

No, I’m not expecting. I’m hoping and hanging on.

Favourite games of 2018

According to my BGStats game app, I played 78 different games last year. That’s a game and a half for every week of the year! While many were repeats, I did manage to get in many new-to-me games.

Here are my top new-to-me games of 2018, in no particular order.

One Night Ultimate Alien

Okay, I lied. Of all the games we played last year, the One Night Ultimate series of games definitely topped the list, with Alien taking the cake between the different version of this game (Werewolf, Vampire, and Daybreak). This is a fun, social deduction game that can be played in under 10 minutes. Each player is given a role (which is secret), and the group tries to figure out who the aliens are, while the aliens try to keep their role a secret. It’s easy to teach and learn, and you’ll be pleasantly surprised how everyone gets into the game. Alien offers a randomness factor that the other versions don’t, which makes it my favourite, but this version also requires the phone app when the others don’t need it (I do recommend using it regardless so that everyone can play).

Box of the Charterstone board game, with some of the game pieces in front.


The hubby gifted this to me for Christmas in 2017, and I will admit I was skeptical at first. But he gets to say “I told you so.” Charterstone is a resource management legacy game, where players are building a town in the hopes of it becoming the new capital city. We enjoyed our first play-through of this game that we bought both a recharge pack (which allows you to replay the game at a fraction of the cost of buying a new version) and we bought a new copy of the game. We’re also playing another copy that our friend bought.

Box for Pandemic Legacy Season 2 (Black), with some game pieces which are blurred out to prevent spoilers!

Pandemic Legacy Season 2

Pandemic is one of my all-time favourite games. So it’s no surprise that we had to play the Legacy versions. Our Thursday night game group loved Season 1, so we snapped up Season 2 as soon as it was released. Gotta say, Season 2 definitely kicked it out of the park, and was even better than its predecessor. Having said that, I am tempted to pick up a new copy of Season 1 and go again.

Century: Spice Road

Century: Spice Road set up on a table.

This was recommended to me by my FLGS. It’s another resource building/deck building hybrid where you buy action cards that help you get resources which ultimately allows you to take goal cards (and victory points). It’s a fairly fast-paced game that satisfies the strategy part of the brain, while also being less than an hour to play.

Okanagan: Valley of Lakes

The hubby and I saw this game at Terminal City Tabletop Convention 2018 and were both interested in playing it, so we borrowed a copy from TCTC’s library. Within the first round of play we knew this game was meant for us, so Blair went and bought it. It’s a tile laying game somewhat reminiscent of Carcasonne, but with a totally different scoring mechanism. Also, I was totally charmed by the Okanagan theme (since the Okanagan Valley is here in BC).

Railroad Ink

This one was a Christmas gift for 2018, and we immediately loved the simplicity of this game. You have to try to create circuits using railroads and roads; the more exits you connect, and the longer certain route types you have, the more points you get. But the pieces are random dice rolls, so you could end up in a disaster in city planning. It’s a quick, portable game… another easy to teach, easy to learn.

Terraforming Mars

Terraforming Mars board game in play.

I was introduced to this one by my brother-in-law. It’s a resource management style game with a space theme. There are different ways that you can win. It’s a much longer, crunchier game, but once you’ve played a few rounds it’s easy to pick up. The only thing I don’t like about this game is that the rulebook is really badly written, so I’d recommend using one of the many how-to-play videos on Youtube.

Were there any games you tried for the first time in 2018 and loved? Tell me about them in the comments!

The healing power of games

Hey interwebs! It’s been awhile!

The healing power of gaming
My last chemo treatment!

Life threw me a major curveball in 2017. I’ve shared bits of it over on twitter, but if you don’t follow me there: I was diagnosed with stage 3 breast cancer, and spent the last year and a half going through treatment. I’m officially considered a cancer survivor, but as any survivor will tell you, it’s something that will echo through the rest of my life.

And thus for my first post back I’m going to talk about… the healing power of gaming!

There are a lot of benefits to tabletop gaming, even if you aren’t suffering a major illness. But reflecting back, gaming really was a positive factor that got me through the bad times. My husband and I wouldn’t have made it through this past couple of years if it hadn’t been for our family, and for our awesome friends who kept our spirits up through gaming.

TCTC 2018 with my hair just barely starting to grow back.

Since I’m a big fan of lists these days, here are my ways that gaming helped me heal:

  • Distraction. Gaming gave me the chance to think about something else. Whether it was an immersive RPG or just a quick five minute party game, it gave me something totally different to focus on than my medical issues.
  • Escape. With Dungeons & Dragons and role-playing games, I was able to become someone else for a while. For a few hours I wasn’t “Andrea the cancer patient”, I was Ocoria the Goliath Monk, Ellie the vampire, or Wren the Starfleet Security Officer. It also gave me the chance to feel their strength even when I wasn’t feeling strong in my own life.
  • Connection. My friends wanted to be supportive and present in my life, but sometimes it was difficult for them to know what to do or say. Gaming gave our friends a way to bring some extra positivity into our lives when we desperately needed it. I think this really solidified our friendships in many ways.
  • Accessibility. New technology in the gaming sphere allowed me to continue playing, even when some of the side effects of my treatment would have otherwise prevented me. I could still participate in our regularly scheduled D&D games on roll20 without having to leave our house.
  • Mental focus. Chemo brain is this fuzz that rolls into your mind and memory. Some days it feels like you’re in a heavy fog. Some days it’s like your short term memory has taken a vacation. But gaming gave me something specific to focus and concentrate on, to help me keep my mental acuity as sharp as I could.
  • Laughter. It really is the best medicine. Even on the worst days, laughter was possible. (And laughter releases endorphins, which makes you feel happier.)

Tips for introverts at gaming conventions

Andrea and Blair at Gottacon

Playing Chez Geek at Gottacon.

Gaming conventions are a great place to meet new people who share your interest, try new games without taking the risk of buying a game first, and to share your favourite games with others. But if you’re an introvert like me, sometimes conventions can be intimidating because they require a fair amount of energy and socializing.

Fret not! The good times and gaming at cons definitely outweigh the energy requirements. Over the years I’ve learned ways to make the most out of gaming convention while keeping my introvert sanity.

Here are my tips for introverts to survive a gaming convention:

  • Start small / go big. There are advantages and disadvantages to attending small conventions and bigger ones. Small conventions tend to be quieter, but more intimate. Bigger conventions make it easier to disappear with the crowd, but the noise level and number of people are also a lot more stressful. I plan my activities and break times for each type accordingly. If it’s your first time going to a con, determine what size you’re comfortable with against what you hope to get out of the event.
  • Take a friend. This ensures you’ll always have a buddy to play games with. It’s even better if you have an extroverted friend who knows your introversion. I’m terrible at introducing myself and making small talk, but husband is awesome at it. Or if I’m feeling particularly bashful about approaching someone I want to talk to, he either helps to give me courage or is willing to step up and help me approach them.
  • Find a quiet space. Whether it’s a quiet corridor or a coffee shop down the street, find a space where you can get out of the noise. This will help you build your energy reserve back up again. This is especially important if you aren’t staying at the con hotel and don’t have your own space to flee to!
  • Stay at the convention hotel. By having a space that’s my ‘own’ that’s only a short elevator ride away means I have that quiet space I can escape to when I just need to get out of the noise and be a zombie for an hour. I know this can be costly, but over the years I’ve found this is the best option for me attending a convention. Otherwise, try to stay with a friend who lives close enough to the convention and doesn’t mind you returning to their place by yourself for a few hours.
  • Take breaks. Don’t feel pressured to DOALLTHETHINGS. Instead of gaming 12 hours straight, set your own pace. Watch games being played, go for a walk, or borrow a game from the library and read it’s rulebook.
  • Stay fed and hydrated. This will help you keep your energy levels up for longer.
  • Teach a game you know. Not only does it automatically give you something to talk about that you like, but it’s also a way to ensure you have a captive audience. The only downside to this is if it’s a particularly noisy event space, it’s really easy for an introvert to lose their voice as they fight to be heard. After DMing one session of D&D5e last year at a con that was in a gymnasium, I could hardly be heard when I spoke for the rest of the event…
  • Volunteer. Sometimes having a specific task to focus on makes it easier for me to break out of my shell, especially when I’m having a low energy day.
  • Go outside your comfort zone. I’ve made awesome friends, learned new games, and had some cool opportunities happen because I was willing to go outside my comfort zone. That’s not to say you have to be uncomfortable for the entire event, but sometimes introducing yourself to a game designer, trying a new game, or volunteering will be worth it. (Of course, when I say go outside your comfort zone, I don’t mean try something that is or makes you feel unsafe. Trust your gut).

Introvert friends: are there any other tips for introverts at conventions I missed?

GAMA Trade Show 2017

Blair and I just had a gamer bucket list item scratched off! We just returned from the GAMA Trade Show in Las Vegas. Hosted by the Game Manufacturers Association, this five day show focuses on games from the business perspective: designers, manufacturers, and game stores are all represented.

Three days of the show are focused on learning. There’s a Designer’s Track aimed at game designers. There’s also a few panels focused on game published. The bulk of the learning is aimed at game stores and the selling of games. Blair and I were attending on behalf of Pastime Sports & Games, so we focused on the game store aspect.

Goodness did we learn a lot! There were lots of great insights shared by experienced retailers. Panels I attended included:

  • Forging the Fires of Awesome – Paul Butler discussed what makes certain games a success in a game store while games a flop. There was a distinct focus on the power of handselling, merchandizing, and demo tables.
  • Business Plan – Presented by Travis Parry, this session looked at business planning for game stores.
  • Selling the Fun, Not the Meeple – David Steltenkamp focused on handselling strategies. In particular, selling the emotional benefits of a game, rather that the game’s parts.
  • Just a little excited to be at the GAMA Trade Show.

    Financing 101 – Presented by David Steltenkamp and Aaron Witten, this session looked at the basics of store finances. I’ve never done this part of store business, so it was a fascinating look into profit & loss statements, balance sheets, etc.

  • RPG Evolution – Paul Butler examined the role play game landscape beyond D&D and Pathfinder. Including fostering a community, stocking a diverse range of books, barriers of entry, and other opportunities to grow an RPG section.
  • Lights, Camera, Game On! – Tony Cox, Scott Neal, and Stephen Kirwan looked at streaming as a new advertising channel for game stores. Topics discussed included content ideas, tips and tricks, and the benefits to the bottom line.
  • Challenges of a Cooperative Store – Mike Kistler tackled organizational leadership of a game store. Focus on store values and mission, staff training, setting policies and following through.
  • International Tabletop Day – Ivan Van Norman discussed what’s planned for this year’s ITTD and how it can help game stores.

Andrea and Blair point to a Dungeon Crawl Classics banner.

Checking out Dungeon Crawl Classics in the RPG room.

Then there was a day and a half dedicated to upcoming game releases. Publishers got to preview their new new games for 2018. Some of the presentations were powerpoints, where others gave you a chance to demo the games.

There were so many panels that Blair and I had to divide and conquer. I got to attend presentations by CMON, Paizo Organized Play, Asmodee, Upper Deck, AEG, Paizo, and Mayfair Games.

A half day of the show is dedicated to the Exhibit Hall. Game publishers can setup booths for attendees to actually see some of the games, get demos, and talk one-on-one to publishers about the games. It’s also an opportunity for stores to place orders at trade show prices.

Forthcoming games I’m excited about:

  • Yamatai (Asmodee) – Feels like Five Tribes, but is a heavier European-style game.
  • Pandemic Legacy Season 2 (Asmodee) – Enough said.
  • Legendary X-Men (Upper Deck) – A larger expansion for Legendary deck building game.
  • Unicornus Knights (AEG) – A cooperative adventure game by Seiji Kanai, the creator of Love Letter.
  • Oath of the Brotherhood (AEG) – A worker placement game like Lords of Waterdeep, but pirate themed!
  • The Captain is Dead (AEG) – A cooperative space-themed game. Essentially Star Trek meets Pandemic.
  • Blair pretending to shake hands with a Starfinder character on a poster, while Jason Bulmahn laughs.

    Blair being a goof with Jason Bulmahn.

    Starfinder (Paizo) – A new scifi-theme RPG from the creators of Pathfinder.

  • Colonists (Mayfair) – An epic strategy and worker placement game. This can take five hours for a whole game, but you can also just play certain eras for a shorter game.

In the evenings, attendees have the opportunity to play game demos. Our favourite was the RPG room. We got to participate in a demo of Dungeon Crawl Classics.

We also had the chance to sign up for a Starfinder demo. We were taken to a small conference room, just the right size for an RPG game. Paizo game designer Jason Bulmahn ran us through starship combat for the game. I got to play the engineer (surprise, surprise). Not only did we get a preview of a game we’re looking forward too, but we got to play it with the creator of Pathfinder, a game we love!

Overall this was a fantastic trip!

Terminal City 2017

This past weekend was Terminal City Tabletop Convention! In it’s fourth year, our favourite gaming convention was back for two days at Bonsor Recreation Centre in Burnaby.

Our attendance at it was a bit different this year. We’d bought tickets, but TCTC’s organizer, Shannon, reached out and asked if we’d be willing to volunteer. So instead of attendees we got to be volunteers!

This year I DM’d my first ever convention game of Dungeons & Dragons 5e. I was nervous going in, but I’d spent a lot of time in the weeks leading up to TCTC prepping, so at least I was ready. My session was called “Intro to 5e” and it was meant as a learning game for newbies who were interested in tabletop RPGs or to 5th edition. I ran the 5e Starter Box, because it’s a great scenario to get people into 5e, it comes with pre-generated characters, and gives newbies a chance to dip their toes into the actual role playing side of things (rather than being so mechanics focused). My session filled up on a few weeks ago, which helped to bolster me a bit. It turned out to be a lot of fun!

Day one hosts the ever popular Gamer silent auction. You can put games you no longer play into the auction for $2 per entry, and pickup new-to-you games for a decent price! We always bring in games, and always end up with a haul of new games.

Blair and Aaron as Game Stewards, check out Tsuro. Photo by Rebecca Blissett at the Vancouver Courier.

Blair volunteered as a Game Steward. Attendees could borrow board games from the Game Library, and then Blair and other Game Stewards were on hand to teach the various games. It’s a great option for convention goers who weren’t able to get into schedules games. And if a game they wanted to play wasn’t scheduled, it was an opportunity to play it!

In the evening we borrowed Dice City from the library. It seemed intriguing to try. It reminded me a lot of Machi Koro, in that you roll dice to activate powers, and have to build your city up to gain points. We enjoyed it so much it got added to our ‘to-acquire’ game list.

We also tried a game called Bear Valley. Players have to follow a trail while avoiding bear attacks. Unfortunately we found the instruction booklet overly complicated and had to give up on it.

Obligatory convention dice picture.

We got to play Nevermore on Sunday. It’s a card drafting game somewhat like Sushi Go, except here you’re trying to build a suit of a certain type, and then attack your opponents. Not a bad little quick game. The artwork on it is really lovely.

Blair helped to run a Pandemic Survival tournament. It’s definitely an interesting take on traditional Pandemic. Multiple Pandemic boards are setup exactly the same way (the player decks and outbreak decks). Cards are flipped at the same time, and whichever team of two can find a cure for the three viruses in the least number of steps, wins.

Terminal City 2016

One of our favourite conventions took place this weekend. Terminal City Tabletop Convention happened in Burnaby at Bonsor Recreation Centre. This year we were able to attend both days, and our friend Chris joined us.

Saturday was the busier of the two days, both in regards to attendance and the number of games we played!

It’s also the day the ever popular Board Game Silent Auction takes place–something we always look forward to. The auction is a great chance for us to find new homes for games we don’t play anymore (it’s only $2 per entry) and it’s a chance for us to pickup new-to-us games for a good price.

Friend Chris and DM Sean playing 5e.

Even since Dungeons & Dragons 5th edition was released I wanted to give it a try. I’d heard good things about it, namely that they really slimmed the system down and put a greater emphasis on actual role playing. Plus watching Critical Role just helped to increase my interest in the game. DM Sean was hosting an intro to D&D5e session using the Starter Box, and we were fortunate that there was space for all three of us to jump in.

Sean was a great DM, helping us learn the system, and weaving an interesting story that put the system into action. Overall I was impressed with 5e and am looking forward to getting my hands on the Player’s Handbook and possibly running my own campaigns in it.

Learning Machi Koro at Terminal City.

After lunch we borrowed Machi Koro from the library and Chris taught us. It’s a deck building game that’s part strategy, part luck. On your turn you roll a die, which activates abilities in your city, which in turn earns you money. You use the money you earn to build more buildings, and eventually build landmarks. First person to build all their landmarks, wins. I LOVED it. So much so that we ended up purchasing a copy… *cough cough*.

Next up was a 6-person game of Star Trek Attack Wing. We learned this last year at Gottacon, but it’s a fun game nonetheless. In a simple game, players control various Star Trek vessels and try to blast their opponents out of the sky, being the last vessel standing. This is done using certain ship maneuvers (each ship is different), and different attack abilities. Then you roll dice against your opponent. There are characters and technology that are added to your ships to help enhance them. In a more advanced game, you play certain scenarios based out of the Star Trek universe.

Castle of Mad King Ludwig

I taught Castles of Mad King Ludwig for our last game of the day. Players are trying to build the craziest castle to impress the Mad King. They do this by purchasing rooms and adding them to their own castles. You get points for particular arrangements, having the most of a certain type of room, and having the most square footage of a certain type of room. This is one I really enjoy that’s on my wish list.

It’s amazing how quickly a day can go at a convention! Only a few games played, but it takes up the whole day.

The next day we checked out proto-alley. TCTC has always been a big supporter of game developers, always making room for them to demo and get feedback about their in-development games.

First up was Overpopulation. You’re randomly given a type of government, which gives you your starting resources. Then you have to balance building resources, keeping your people alive, and earning points.

The lovely cards that make up Townbuilder.

Next we checked out TownBuilder, to see what designer Eric Raué had done in terms of updating since we last played. This game is part resource management, part deck building. Both Blair and I love it, and we can’t wait for it to eventually go up on Kickstarter.

Next we played Eric’s new proto-game, Garden of Shadows. Here you play as ninjas trying to wreck havok during the Emperor’s party.

All in all we had a blast again. Thank you Shannon for coordinating another great year of Terminal City.




Tabletop Day 2015

Happy International Tabletop Day!

We hosted another Tabletop Day event. This time we were at Pastime Sports & Games, and the store sponsored the event with prizes and event space. We had to host it on Sunday, even though the official ITTD was Saturday. But that didn’t discourage people from showing up, we had 50 attendees  throughout the day who were eager to play board games with us.

Terminal City 2015

This past Saturday, Blair and I attended Terminal City Tabletop Convention in Burnaby.

In it’s second year, Terminal City is a two-day convention dedicated solely to tabletop games. This year’s event moved across the street to the Bonsor Recreation Centre in the Metrotown neighbourhood of Burnaby. Like last year’s event, this year’s TCTC was packed with gaming demos, tournaments, an awesome silent auction, a dedicated indie game section, and a kids’ zone.

“Teacher Wanted” sign at TCTC.

I love the friendly environment of this convention! A neat feature was the “Players Wanted” and “Teachers Wanted” signs that were available. If you were wanting to play a game and looking for more players, or wanting to learn a game, you could borrow one of these signs so that people knew you were looking to game. It was a great way to break the ice because then folks could simply jump in on a game without the awkwardness of trying to figure out if there was room for you. We met a lot of awesome people this way.

We arrived about an hour into the convention having started, so we weren’t able to jump into some game demos. Instead we checked out the con to see what folks were playing, had a peek at the silent auction, and went over to the proto alley.

Because the game demos had already begun, we borrowed a copy of Tokaido from the lending library. Blair really wanted to learn some games that have been featured on Tabletop, so this was a great opportunity to do it.

Learning Tokaido.

Our friend Adrian from Giant Monster Games had spotted us with a “Teacher’s Wanted” sign on the table. He jumped in to teach us and another couple how to play. Tokaido is a fun, easy going game that’s quick to learn. It requires a bit of strategy, as you need to figure out what goals you want to achieve and how much risk you’re willing to take (since other people can fill up spots trying to earn pieces towards goals too).

After that we borrowed a copy of Forbidden Desert. This time around we had Shannon, the TCTC organizer, as our game teacher! He taught us and another newbie how to play.

Our completed ship in Forbidden Desert.

I have to say, I loved this game so much we may have purchased a copy during the con…. This is another one that’s easy to learn, but it’s also a team game, so you have to work together to find all the pieces to your flying ship before the desert kills you. Originally we thought we’d won this game, but looking at the rules again a few days later it turns out we didn’t.

The next game on deck was Epic Spell Wars of the Battle Wizards Duel at Mt Skullzfyre. The concept is that you’re a wizard trying to kill off all the other wizards. Odds are, you’re going to be killed. A lot. You build your three part spells using cards, and unleash them. Be warned, if you don’t have a high enough initiative odds are you will be killed. But if you have a high initiative and attack people, they will attack you back on your turn and you will be killed. I found the concept kind of neat. The instruction booklet is really poorly designed, so it was a struggle for us to read the text and figure out how to play. Fortunately we found someone who knew how to play to teach us!

A roomful of happy gamers!

Next up we took a crack at Wits and Wagers. One person asks a question, and then everyone has to make a guess at what the answer is. Then you reveal all the answers and everyone bids on what they think is the closest to the real answer without going over (all answers are numeric). This wasn’t a bad game, but I think there are other party games out there that get more laughs and engagement from the group.

The silent auction closed about then. Because it was up on the stage it was pretty funny to see the people camping out next to bid sheets to make sure that their bid was the winning one.

We snuck out for some dinner after that.

Learning protogame Town Builder.

On our way back we headed to the protoalley to learn Town Builder. This is a card game where you try to collect resources and build your town, to make a better town than your competitors, and score points based on certain goals. The goals will vary from game to game too. We both loved that the game was simple to learn, but there was still a lot of in-depth strategy and planning you needed to do. It’s a good game for both casual and hard core gamers alike. We can’t wait to see this game launch on Kickstarter and are eager to get a copy!

After that we played a quick game of The Hobbit Love Letter, before deciding that we were pooped and were ready to head for home. Unfortunately we weren’t able to make it back for the Sunday due to ongoing home renoes.

All in all we both love Terminal City and can’t wait for next year!